Epic Cards Pt.1: Footholds

Welcome to the First card post of Epic: The Comic Book Card Game

In each post on this blog I will be adding nine cards constituting a set. I will try and distribute sets of Footholds, Characters, Items and Incidents uniformly and also distribute Characters from various publishers equally relative to popularity and publication history. I will also try and keep a Calendar of events so that I can better keep track of what cards I am producing.

I wont be explaining the rules for the game my friend and I are building here but rather present the cards as though speaking to an informed audience. There will be occasional updates and alterations to The Rules but (I hope) to minimize changes to individual cards.

As this game evolved one of the first concepts at its foundation was a points system. This system is meant to control and standardize deck size within a game and control the flow of cards during the game.

Originally I had a simple concept separating the characters into three domains; The Marvel Multiverse (represented by the color red), DC Multiverse (represented by the color blue) and an alliance of independent universes forming its own type of disjointed multiverse (represented by the color black).

Each of the Footholds below will supply the player with the energy needed to bring Items and Characters from their respective universe into play.

red-multiverseblue-multiverseblack-multiverse

Part of the reason I wanted to make this game was that the publishers of my favorite characters seem to always be at odds with each other. I dreamed as child that I would read a comic book mixing both Marvel and DC characters, but as I got older and the artists left these companies to create their own independent books I realized that it would never happen (or at least not in an interesting way).

The idea behind Origin Footholds was that it could be possible to unite characters based on a common concept rather than a shared universe. While this would be possible regardless with a multi-colored deck, I wanted to give incentive to mixing the multiverses and expanding a player’s repertoire of characters.

As I did research I found a number of concepts that could unite characters, while a few characters blurred the lines, this was the vast minority.

First there are characters that are born into their powers and others are made, this divided my origin concept into two. Of those that were born powerful there are those we typically refer to as Mutants, those with a genetic difference from the average human. There are those who are different from human beings because they were born on another planet making the origin alien. Finally there are those that are powerful due to a magical inheritance. While I realize that genetics plays a role in all three, the distinction between Magical, Alien and Genetic Origins allowed me to include those who have been effected by extraterrestrial powers and have had no change to their DNA or those who, while effected by magic, did not inherit it through parentage.

genetic-originmagical-originalien-origin

Beings that were made powerful could be broken down into three sub divisions as well. Many characters have technology integrated into their bodies, used or worn to give them altered abilities. Some characters have been exposed by accident of intent to chemicals, radiation or procedures that make them different. finally there are those that are not so special and that, through training, intelligence or sheer bravado become more than they once were. From these origins we get, Technological, Transformative and and Conditional Footholds.

technological-origintransformative-originconditional-origin

Since its inception conditional origin has grown to become  much more powerful. When it comes to the Black Multiverse, characters who represent a world without power carry abilities representative of their universe and through their conditional origin, change the realm when they enter play.

Excelsior.

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