Card Creation – Development Tools

Hey Readers,

I Just wanted to upload the Documents I developed to make the cards so that if anyone has feedback I can use it to better develop cards. As usual here is a PDF: Card Creation Tables

Character Creation Table
Step 1: Maximum attack (including bonuses) + Maximum defense (including bonuses), -1 if attack or defence is specific rather than general.
Step 2: Add Common Ability Values according to the following table
-1
Vulnerable (general)
+0
Team Anti-Hero Leader
Villain Non-Unique Arch-Enemy
Vulnerable (specific) Resistant (specific)
+1
Fear Invulnerable Immune (specific)
Flight Keen Senses Tech
Heal Poison Reach
Intangible Possess Rage
Invisible Resistant (general) Insane
Conceal Stealth Technopathy
Telepathy Precognition Influence
Illusionist
+2
Magic [access to Random Ability Table] Immune (general)
Double Strike Enslave Offensive Teleport
Counter Attack Vampirism Personal Teleport
Super Speed Regenerate Strategic Teleport
Defensive Teleport Rejuvenate Mimic
Paralyze
+3
Resurrect [Access to Random Power Table] Swarm
Step 3: Add uncommon ability values according to the following table:
+2
Draw additional card each turn Disable Item Move card between Resources, Hand and Graveyard/Discards
+3
Wound Target Character Destroy Target Non-Character
+4
Remove /Give life to target player
+5
Each unit of energy or point that is given for free
+6
Kill target character
Step 4: Divide the total by 2 and subtract 2
Add X/2 (the above point costs) as the effect applies to more than the first character or occurrence multiplied by the number of turns/characters it applies to in addition to the first while making the following general assumptions:

1.       Each player will have 5 characters in play, 5 characters in the graveyard and 5 characters in resources

2.       Each character is a C:4, D:4 costing 4 points

3.       Any lost abilities/disadvantages are awarded at -1 the same magnitude as gaining the ability (at a negative amount).

Incident/Item Creation Table
Step 1: Attack Bonus + Defence Bonus (assuming a character is C:4, D:4)
Step 2: Add Common Ability Values according to the following table:
-1
Vulnerable (general)
+0
Team Anti-Hero Leader
Villain Non-Unique Arch-Enemy
Vulnerable (specific) Resistant (specific)
+1
Fear Invulnerable Immune (specific)
Flight Keen Senses Tech
Heal Poison Reach
Intangible Possess Rage
Invisible Resistant (general) Insane
Conceal Stealth Technopathy
Telepathy Precognition Influence
Illusionist
+2
Magic [Access to Random Ability Table] Immune (general)
Double Strike Enslave Offensive Teleport
Counter Attack Vampirism Personal Teleport
Super Speed Regenerate Strategic Teleport
Defensive Teleport Rejuvenate Mimic
Paralyze
+3
Resurrect [Access to Random Power Table] Swarm
Step 3: Add uncommon ability values according to the following table:
+2
Draw additional card each turn Damage Item Move card between Resources, Hand and Graveyard/Discards
+3
Wound Target Character Destroy Target Non-Character
+4
Remove /Give life to target player
+5
Each unit of energy or point that is given for free
+6
Kill target character
+X
Add X (the above point costs) as the effect applies to more than 1 character or occurrence multiplied by the number of turns/characters it applies to while making the following general assumptions:

1.       Each player will have 5 characters in play, 5 characters in the graveyard and 5 characters in resources

2.       Each character is a C:4, D:4 costing 4 points

3.       Any lost abilities/disadvantages are awarded at -1 the same magnitude as gaining the ability (at a negative amount)

4.       If a Card is Non-Unique increase cost by 1

Step 4: Divide the total by 2 and round up
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